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You can also adjust the number of number of faces created in your proxy using the proxy slider. This creates the most detailed proxies, but also the slowest.
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Refined Clustering – This is a two step process within Vray – it uses vertex clustering to start your proxy creation, then finishes your proxy off with an algorithm.It doesn’t necessarily keep all the fine details, but creates a decent approximation of your object. Vertex Clustering – This method uses a grid to reduce the amount of geometry in your proxy model.It will simply display random faces from your original mesh. Face Skipping – This is the fastest and lightest weight proxy you can create.You basically are given 3 options for how the proxy is created. Basically, they allow you to pick how realistic the proxy that’s left is. These will affect the size of the object that’s left in your model once you export your proxy.
#Free vray proxy trees series#
When we click the create Vray proxy button, we’re going to be given a series of options. That way, when we create our render, Vray can reference these models, but without all of the geometry being in our actual model. What I want to do is export each one of these trees to a render proxy model (or a VRMesh file). However, in this case, I want to focus specifically on Vray Proxies. I do want to note that Skatter also has some built-in tools for creating render only models that we’ll discuss in a future video. If we were to add a lot of these trees, our SketchUp model would quickly become unusable from just the amount of geometry in the trees. If you look at the model size for just these 3 trees, it’s over 61 MB. They’re very detailed, and contain a LOT of geometry. Let’s say, for example, that we want to render these 3 trees (trees are from Skatter’s model library). Vray allows you to export your object as a proxy file, will import as a normal mesh at render time only. However, that being said, usually the most realistic models for rendering are also high polygon, so we can use proxies to bring those items into our renderings without having to bring them into SketchUp. This can be especially useful because SketchUp doesn’t always handle very high polygon models very well. In today’s video, we’re going to talk about using Vray proxies to speed up your rendering models.īasically, a proxy is a replacement within your model that is used to take the place of a high polygon model. In this Vray 3.6 for SketchUp tutorial, learn to use Vray proxies to create high quality renderings with high polygon models without slowing down your SketchUp models!
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